Ray-tracing will not be supported in Far Cry 6 on PS5 or Xbox Series X. It will only be accessible via PC. Ubisoft has acknowledged this news.
Ray-tracing has been available in Watch Dogs Legion but it didn’t make it to Assassin’s Creed Valhalla. This also doesn’t apply to Far Cry 6, except in the console version only. Ray-tracing will be supported for the PC version. Ubisoft ditched a 30 FPS solution for ray-tracing for Far Cry 6 choosing to focus on 60 FPS.
When questioned about Ray-Tracing by WCCFTech, Ubisoft 3D Team Lead Programmer Stephanie Brenham offered the following response.
Ray tracing is a PC only feature. On console, our objective has been to take advantage of new hardware capabilities, optimizing performance targeting 4K and achieving 60 FPS, for instance, all while ensuring new game features, like our dynamic weather system, are supported on all platforms.
So, what advantages will the current-generation consoles have? Stephanie Brenham provided a rundown of the features of the game.
There are a few common benefits both next-gen consoles and PC enjoy. That includes better LODs, draw distances, better ocean simulation, and HD textures. Newer consoles also have 4K 60 FPS. PC has DXR Reflections & Shadows, Fidelity FX (FSR, CAS), unlocked FPS, ultrawide screen, and adjustable FOV.
Far Cry 6 will be available on October 7, 2021, for the PS4, PS5, Xbox One, Xbox Series, and PC.