Redfall is an upcoming cooperative first-person shooter video game developed by Arkane Studios and published by Bethesda Softworks.
Set in an open-world sandbox, Redfall is a single-player or cooperative game, where the player is tasked with surviving against a horde of vampires that have taken over the town of Redfall, Massachusetts. To achieve this, the player must activate safehouses in each region. In this guide, we will list all the safehouse locations in the game, except for the Fire Station and Maritime Center.
Redfall – Safehouse Locations:
Here are all the safehouse locations in Redfall:
The first area in the game is Redfall Commons, which contains five safe houses.
The Shadetree Heights safehouse is located southeast of one of the helicopter crash sites, and the entrance is through the garage. After dealing with the enemies outside the suburban house, players should use a rewire panel next to the garage door to interact with the generator to get the safehouse up and running.
The Sedgewick Safehouse is located in the middle of the region, across the street from the Creelman Residence and not far from the cemetery. The generator is in the garage, but players must take out the turret protecting it and then turn on the generator to activate the safe house.
The Old Town Safehouse is located in the center of the region, east of the Ferry Rendezvous. The entrance to the safehouse is through an alleyway, and players must take out the two Watchers in the area before turning on the generator to activate the safe house.
The Basswood Safehouse is located on the eastern side of the region, at the back of an old auto-repair shop. Players must first locate the key to the generator, which is located in a nearby car. After getting the key, players can start the generator to activate the safe house.
The Heritage Rock Safehouse is located in the middle of the region, and players should approach it from the south side to get on the roof above the red mist. After jumping to the other roof, players can turn on the generator to activate the safehouse and remove the mist.
In the Burial Point area, players can find eight safe houses.
The Founder’s Knoll safehouse is located down a tunnel around the center of the region. After taking out some enemies, players can turn on the generator to activate the safe house.
The Chickering Safehouse is located towards the south of the region, and players must follow a cable to a nearby house to find the generator key. After finding the key on the counter, players can start the generator to activate the safe house.
The Winslow Fields Safehouse is located on the eastern side of the region, and players must take out the human enemies and blood bags in the area before entering the little shed, which contains the generator needed to activate the safe house.
The Ashumet Springs Safehouse is located in the south, near the edge of the map. After taking out the enemies by the campfire, players can enter the garage through the main or side door using a rewire kit. Before entering, players should rewire the alarm to turn it off, and then they can interact with the generator to activate the safe house.
The Howl’s Neck safehouse is located around the center of the region, and players must follow a cable to Jolly’s Seaside Corner to find the generator key on the floor of the bathroom next to the indoor stairs.
The Haven’s Lot safehouse is located southeast from the exact middle of the area, near a main road. After taking out the enemies in the area, players can activate the safehouse by turning on the generator.
So, Redfall is an exciting game that requires players to activate safehouses in each region to survive against a horde of vampires that have taken over the town of Redfall. This
Check out this guide here to find out What is the Max Level and How To Achieve It Quickly in Redfall!