Cult of the Lamb | How To Move & Destroy Buildings?

Moving and destroying buildings is one of the important things to do in Cult of the Lamb. Here’s how to move & destroy buildings in COTL.

Building a stronghold in which your loyal cult members may reside is an essential component of the Cult of the Lamb. This is a piece of cake at the beginning when there is still plenty of undeveloped areas and just a few structures. In order to ensure that everything continues to function properly, however, it will be necessary to construct new buildings throughout the course of time, particularly enormous farms. The appearance of a neighborhood benefits from its cleanliness and order as well.
If you want to transfer or demolish a building, all you have to do is go to the construction facility and choose the relevant option from the menu. You need to scroll all the way down to the bottom of this page to find the “Edit Buildings” option (assigned to the Y button on Nintendo Switch). If you don’t already have the option on your menu, this section will show you how to add it if you don’t already have it.

Cult of the Lamb – Move & Destroy Buildings

Here’s how to move & destroy your buildings in COTL:

  • If you choose this item from the menu, you will be placed into a mode in which you are able to modify the construction of your complex any way you see fit.
  • If you choose a building while in this mode, you’ll have the option to either move it to an open location somewhere else in your base or entirely remove it.
  • The Shrine and the structure that is now being constructed are both instances of immovable foundation characteristics.
  • The procedure of relocating or demolishing structures in Cult of the Lamb is basic, although you won’t be able to do any of those things right away
  • . Once you have done creating your first batch of structures, you will not be able to make any changes to them in the future.
  • It seems like there are a handful of structures that need to be unlocked and constructed first, maybe the secondary ones.
  • We were able to activate the function after setting up an agricultural plot; however, other structures that are analogous to the agricultural plot, such as sleeping bags, should also operate.